Technology

Illume technology exists for one purpose: to make spatial media feel natural at home. This page explains why that is possible and how it differs from traditional 3D rendering and display tech.

Reality generation is not “3D rendering on a screen.” It is the organization of light in space so content can be experienced instead of viewed.

Our platform coordinates optics, computation, and content so depth, parallax, and presence remain stable as you look and move. The goal is simple: invisible technology, believable experience.

If you are new here: start with the homepage story, then come back for confidence in how it works.

How Illume Creates Presence

Light Layer (Optics)

The optical layer generates light fields in space. It controls how light is emitted and steered so depth and parallax can exist without headsets.

Unlike displays that emit light from fixed pixel positions, the optical layer organizes light to create multi-viewpoint distributions. This enables natural depth perception and viewing angle independence. Our holographic imaging systems achieve true light field generation with 3D depth of field ranging from 5-60mm.

The system coordinates multiple optical elements to generate coherent light fields that appear stable to human vision. This requires strategic trade-offs: we prioritize spatial depth and multi-view viewing over pure pixel density.

Motion Layer (Runtime)

The runtime layer ensures continuity and presence. It manages viewpoint tracking, prediction, and adaptive rendering to maintain stable reality generation as observers move.

For single-person viewing scenarios, the runtime combines eye tracking with true light field (multi-viewpoint) generation. By buffering content within the viewpoint jump range, the system compensates for the inevitable jumps caused by eye tracking, resulting in smoother visual effects and more natural perception.

This layer bridges perception and computation. It predicts viewing angles, adjusts light field generation in real-time, and ensures that reality remains coherent without lag or drift. The runtime operates at low latency, prioritizing presence over fidelity.

Media Layer (Content)

The content layer adapts to spatial reality. Content is structured not as screen assets, but as spatial primitives that define how light should be organized.

This includes formats, specifications, and authoring approaches that are native to reality generation. Content created for screens must be transformed; content created for space is native.

The content layer ensures that experiences built on the platform leverage reality generation capabilities rather than being constrained by screen-based limitations.

Engineering Philosophy (In Service of Experience)

Reality generation requires different engineering priorities than traditional display or rendering systems. We prioritize presence over pixels, continuity over complexity, and light over computation.

This means making strategic trade-offs. We optimize for depth stability, comfortable parallax, and low-latency continuity. In practice: simpler rendering in favor of stability, and less computation in favor of natural perception.

The goal is not to match screen fidelity. The goal is to generate reality that feels natural, stable, and present. This requires engineering discipline and clear priorities. Years of research into light field displays have taught us that these trade-offs are necessary and worthwhile.

We build for reality generation, not for comparison with existing technologies. The platform is designed from first principles: how light works, how vision works, how reality becomes visible.

Technical Approach

The platform combines optical engineering, computational systems, and content pipelines. Each component is optimized for reality generation rather than adapted from existing technologies.

We work with partners who understand the requirements: optical engineers, computational specialists, and content creators who see the potential of reality generation.

For detailed technical specifications, integration guides, or partnership discussions, please contact us.